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Jonny Ewers

Jonny Ewers Sound Designer

Jonny's passion for music composition can be traced back over 10 years ago, where he spent a significant amount of time classically learning the piano, which eventually led him to improvisation and therefore composition. As a first-class graduate in Music and Sound for Image BA(Hons), he specialises in writing music and sound for visual elements - a practice known as audiovisuals. A composer of a wide variety of styles, from orchestral, to minimalism, through to electronic, and has even explored 21st-century contemporary, creating abstract pieces with graphic scores.

Introduction:

Jonny's Story:

"After earning a first-class degree in Music and Sound for Image BA(Hons) from the University of Huddersfield, I entered the world of music composition to explore my passion for writing music, sound design and gather a further understanding of the relationship of audio and visuals within multiple media formats, such as film, television, and video games.

 

When I was younger, I often struggled to display emotions in a healthy, controlled format - whether negative or positive. Although a rather cliché saying, music helped change the way I thought about feelings, how I projected myself, but most importantly, it gave me an outlet that, even to this day, continues to help me out mentally.

As well as having a devoted passion for composition and music in general, my other passion lies within video games. Having racked up a collection of over 650 games, 7,500 hours on League of Legends, and over 75 levels on Steam, it's safe to say that video games take up a large portion of my life. Being an avid gamer, and one that started to pick up on audio cues, I noticed some video games used certain pieces of music to show specific 'events', for example, in Morrowind, Bethesda's third instalment of The Elder Scrolls series, when a hostile unit appears within your Field of Vision (FOV), the music instantly changes and the atmosphere suddenly becomes tense. This sudden mood shift, with the player's full attention, is one of the factors that creates immersion within video games something I went on to try and research. In my opinion, music and audio in video games are just as important as character, plot and action.

Throughout my life, I have often been shunned for playing video games too much, cast out of society because it was deemed unsociable, nerdy, unpopular, with people constantly putting me down and saying how I was wasting my life - and yet, streamers make millions in ad revenue and sponsorships. As being an introvert, I was never too bothered about social company, I was content being alone with myself, my character, and my drive to improve. Which leads me on nicely to my personal traits. It's often hard to talk about oneself, especially trying to come up with positive features as there's a very fine line between confident and pretentious. I am a creative and innovative individual who strives to achieve the best results whilst not letting issues get in the way. Instead of getting trapped behind a mental 'wall', I try to either climb over it or break through it. Writer's blocks may be frequent for me, but the ability to fight against it is strong, after all, I follow a three-step mantra - 'overcome, adapt, evolve'.

 

Every day I try to better myself mentally and physically, whether through meditation, audio challenges, dedicated improvisation or even starting a new course that sparks my interest. As I am currently trying to find a job working within music composition/audio design, I have decided to take up a series of courses (C++, Python, Audio Signal Processing, CSS) that will help better my knowledge, especially as someone who doesn't understand coding - a key fundamental within music implementation.

 

 

I use the following programmes to compose/edit audio (with my proficiency level):

  • Logic Pro X (Advanced)

  • Sibelius 5/7 (Advanced)

  • Audacity (Intermediate)

  • SOUND FORGE Audio 12.6 (Intermediate)

  • FMod (Beginner)

  • Wwise (Beginner)

  • Serif MoviePlus x5 (Advanced) - Yes, a movie editor. It makes slowing down/fading audio even simpler.

  • Musescore (Intermediate)

  • Pro Tools (Beginner)

  • Ableton (Beginner)

  • Cecilia 5 (Intermediate)

  • SPEAR (Beginner)

  • ixiQuarks (Beginner)

Thank you for reading my bio. If you have any questions or wish to hjre our services, please get in touch via our contact page!"

Skill Proficiency:

  • LinkedIn - Black Circle
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  • Facebook - Black Circle
  • Instagram - Black Circle
  • SoundCloud - Black Circle
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